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Aroma E2 – Animation (in progress)

Note: All of the animations shown here are either solely made by me or I have taken included but not only the key, breakdown, rough, and quality control. The in-between and clean-up works are given to Kiara Mulholland, Trisha Nicomedes, Thet Phyu Phyu, and Hunter Main.

Other than the problem and reflection already mentioned in critical appraisal, I would also like to talk some more technical discovery and reflection here.

Teammate’s clean up (left) compares to mine refinement (right)

Additionally, I found that inconsistency was an unexpected problem in the in-between/clean-up stage when checking others’ animations. The main reason for that is overly relying on the onion skin or rough drawings rather than flipping the frame frequently to see if it actually looks consistent when animated. Out of these, the eyes, due to their small size but crucial role in conveying emotion, as well as we human natural care for them, became the common element that went wrong in production. Therefore, I improved the pipeline by drawing the eyes-only in-betweens by myself to control the quality. And I believe that to avoid this problem systematically, it is necessary to highlight the need to use the “in-betweening” method even when cleaning up, and frequently flip the frame rather than rely on onion skin /light box.

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